AI Insights · Timothy · July 2022
Top 5 Shopping Games in Romania, Q2 2022
In Q2 2022, the top 5 shopping games in Romania showed diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
The second quarter of 2022 saw interesting dynamics in Romania's top shopping games, with varied trends in weekly downloads, revenue, and active users. The following summary provides insights into the performance of the top 5 shopping games based on data from Sensor Tower.
My Mini Mart from SUPERSONIC STUDIOS LTD showed a notable increase in weekly revenue, peaking at around $171 in the last week of June. Weekly downloads for the game saw a significant rise, starting at approximately 3.7K in late March and climbing to about 10.2K by the end of June. The game also saw a steady increase in weekly active users, growing from 16.6K in late March to around 27.8K by the end of the quarter.
Cashier 3D by Rollic Games experienced modest weekly revenue, with a peak of $25 in the week of May 23. Weekly downloads fluctuated, starting at around 4.4K in late March, dipping mid-quarter, and settling at approximately 3.9K by the end of June. The weekly active users also showed variability, peaking at about 12.3K in late April before stabilizing around 8K by the end of the quarter.
Fashion Universe by Voodoo saw a sharp decline in weekly downloads early in the quarter, dropping from 13.6K in late March to just over 200 by the end of June. Despite this, weekly active users remained relatively stable, averaging around 15K to 21K throughout the quarter. Weekly revenue was minimal, peaking at $32 in early April.
Pepi Super Stores Lite from Pepi Play demonstrated a steady trend in weekly downloads, maintaining figures around 1.5K to 2.6K. Weekly revenue showed some fluctuation, peaking at around $89 in early June. The game's weekly active users remained relatively consistent, averaging around 4K to 5K throughout the quarter.
Miga Town: My Store by XiHe Digital (GuangZhou) Technology Co., Ltd faced a decline in weekly downloads, starting at approximately 1.6K in late March and dropping to around 1K by the end of June. The game's weekly revenue peaked at $61 in early June, while weekly active users saw a gradual decline from around 2K to approximately 1.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.